v1.0
Nightclub Showdown – Endless Mod » Devlog




I modified the game Nightclub Showdown by Deepnight Games into a roguelike version, and I am presenting it here with permission from the creator. Here is a list of the changes from the original game:
Summary
- The game is now endless and randomly generated
- New upgrades and rewards system
- New dash, kick and throw grenade mechanics
- New metal crates
- UI and QoL improvements
- Support for touch controls
- Several bug fixes
New features
- Game is now endless and randomly generated
- New upgrade system with 15 unique upgrades, 3 unique rewards and 1 special challenge upgrade
- New dash mechanic
- Grabbing and head shots are now unlockable upgrades
- You now start with only four bullets
- Kicking mechanic
- Player-usable grenades
- New metal crates
Changes
- #7 Heavy enemy attacks are now always uninterruptable
- #4 Allow interrupting enemy attacks by moving past them
- #6 Make grenade throwing more accurate
Graphics
- Change many button locations
- Add crate life bar
- Remove action help text
- Add action previews
- Move HUD to the top of the screen
- Add arrow that shows where to go next
- Add grenade throwing animation
- Change opening subtitle
QoL improvements
- Allow turning while grabbing an enemy
- Allow reloading and waiting while grabbing an enemy
- Add a slow-mo moment after killing the last enemy
- Hero is now always in frame
- Allow interrupting walking
- Support for touch controls
- Add time to reposition yourself between waves
- Enable slow motion while there is a grenade
Bug fixes
- Full screen not toggling properly
- Can go too far to the right on the first level
- Hero is not affected by slow motion
- Falling crates destroy crates that are far from them
- #9 Enemies remain covered after being grabbed
Files
Latest (browser) Play in browser
60 days ago
Latest (DirectX, Windows) 6.5 MB
60 days ago
Latest (OpenGL, Windows) 5.6 MB
60 days ago
Source code on GitHub
External
60 days ago
Original game by Deepnight Games
External
60 days ago
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